Tuesday, February 19, 2013

2.19.2013

Bruxism had a strong sense of design. She used textures, sharp angled lines, and washed out reds and blues. There was enough fluidity in the animation to get the feeling across; her sharp movements fit the art style. The idea was entirely metaphorical but she conveyed it quite clearly, and as a artist it is definitely relatable. The idea is still flexible enough to be relatable to non-artists as well; it is a good representation of anxiety and the fear of being judged. The pacing was effective and overall had a nice flow. The only part I found to be a little slow was the part where she was grinding her teeth. I understand that it's sort of the point, but I feel like that shot could stand to be a couple beats shorter.

Finished two stills and a walk cycle.




Walk cycle herpaderpinderp

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